About Me
Who I Am
I'm Mohammad Ibrahim, a Game Designer passionate about crafting intriguing Player Experiences. From Systems design to UI/UX — I approach every aspect of Design with a sharp, analytical mind and a keen eye for intentional details.
My design philosophy centers on "Intentionality" to build a game where all its aspects are pointing towards a specific, intentional experience, making all the instruments play the same note.
Projects
Games I've designed and documents I've crafted.
Full Projects
What Can Possibly Go PONG
If you replace every part of a ship one by one, until none of the original parts remain, will it be the same ship?
Spinach
Fight for Glory — buff your body with Spinach to power up different limbs and survive the Arena! (GMTK Jam 2024)
Wings of Peace
As a homing pigeon, deliver messages across war-torn kingdoms to bring reconciliation before it's too late. (Egypt Game Jam 2024)
Z Arena
Top down Zombie Arena Shooter with a twist!!
Game Design Documents
Shine Oh Sun
Run a cozy radio station as a PS1-style adventure — mix music, take calls, and keep the sun shining for your listeners.
Shuriken Swipe
Got Ninja fast Reactions? Swipe this Shuriken! A fast, satisfying endless runner with deep meta-progression and social competition.
Dark Places
An atmospheric horror concept built around tension and environmental storytelling.
Skills & Tools
My arsenal for crafting great games.
Contact
Let's Work
Together
Have a project in mind, a position to fill, or just want to chat about game design? I'd love to hear from you. Drop me a message and I'll get back to you as soon as possible.