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Blog
Thoughts on game design, breakdowns, and lessons learned.
My Game Design Process: From Concept to GDD
A walkthrough of how I approach game design — from the initial spark of an idea, through research and prototyping, to a polished game design document ready for production.
Read More →What Makes Combat Feel Good? Breaking Down Game Feel
An analysis of what separates satisfying combat from clunky combat — examining hit-stop, screen shake, animation curves, and the invisible systems that make hitting things feel incredible.
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