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Resume

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Quick Overview

Profile

All-around Game Designer with a passion for creating meaningful player experiences. Specializing in systems design, level design, game feel, and comprehensive design documentation.

Skills

Unity Engine
C#
Machinations
Miro
Google Docs
Excel
ClickUp
Level Design
Systems Design
Game Feel
UI/UX Design
Narrative Design
Balancing

Projects

  • Z Arena — Competitive arena game with strategic depth (Unity, Game Designer)
  • What Can Possibly Go PONG — Creative twist on the classic Pong (Unity, Game Designer)
  • Signals Of Siren — Narrative-driven GDD exploring consequential player choices
  • Project Pyramid — Systems design GDD with interconnected game loops
  • Project Vectorian Balloons — Physics-based puzzle GDD with unique art direction
  • Dark Places — Atmospheric horror GDD focused on tension and environmental storytelling